![]() ![]() ![]() I kept the algorithms relatively empty of such notations, as there is no one approach for that, and everyone has his own style. The move sequences inside the are moves that can be done using fingertricks without breaks or re-grips in between, and with some practice they can become terribly fast. The top alg for each case may not be the best case for you. I have various algs to skip both of those as it can come in very handy. The '' square brackets in the algorithms represents the fingertricks. Thanks to Andy Klise, you can download it here Why are there so many options for algs Something that is useful at the highest level of 2x2 is knowing multiple algs to skip pre AUF or post AUF. It's just that these algorithms start with a different angle than the one shown in the image. I put it in round brackets because these are not actual moves (unlike such notations in a middle of an algorithm), because you have to 'y' rotate the cube anyway to get the required angle for any algorithm. Some of the algorithms starts with (y) / (y') / (y2). ![]()
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